Yang Yang

http://cs.ujs.edu.cn/__local/8/DB/04/2F47FE88904378E4A9C14591483_C91A0EBD_E487.jpg

Associate Professor: Yang Yang

 

Tel: 15952873052

Emailyyoung@ujs.edu.cn

Location: Room 301, CS Building, Jiangsu University


 

Biography


Research Interests: Computational Photography

Education

2013/02–Current Jiangsu University, IGGI lab, Associate Professor.

2008/09–2012/07 CityU-USTC Joint PhD programMotion Capture Lab, PhD student.

2007/09–2012/07 USTCKnowledge and data engineering lab, PhD student.

Main Pbulications

Journal Paper:

[1]. Wei Tang, Yang Yang*, Lanling Zeng, Yongzhao Zhan: Optimizing MSE for Clustering with Balanced Size Constraints. Symmetry, 2019, vol. 11(3), pp. 338-353. (SCI)

[2]. Yang Yang*, Howard Leung, Hubert Shum, Lanling Zeng, Zhigeng Pan: CCESK: An Chinese Character Educational System based on Kinect. IEEE Transactions on Learning Technologies, vol.11, pp. 342-347, 2017 (SCI)

[3]. Yang Yang*, Howard Leung, Lihua Yue, Liqun Deng: Generating a two-phase lesson for dance education. Computers & Education, vol. 61, pp. 1-20, 2013. (SCI)

[4]. Yang Yang*, Howard Leung, Lihua Yue, Liqun Deng: Automatic Dance Lesson Generation. IEEE Transactions on Learning Technologies, vol. 5(3), pp. 191-198, 2012. (SCI)

[5]. Yang Yang*, Jinfu Chen, Zhanzhan Liu, Yongzhao Zhan, Xingyu Wang: Low level segmentation of motion capture data based on hierarchical clustering with cosine distance. International Journal of Database Theory and Application. vol. 8(4), pp. 231-240. 2015. (EI)

[6]. Liqun Deng*, Howard Leung, Naijie Gu and Yang Yang: Generalized model-based human motion recognition with body partition index maps. Journal of Computer Graphics Forum (CGF). vol. 31(1), pp. 202-215. 2012. (SCI)

[7]. Liqun Deng*, Howard Leung, Naijie Gu, Yang Yang: Real-time mocap dance recognition for an interactive dancing game. Journal of Visualization and Computer Animation. vol. 22(2-3), pp. 229-237. 2011. (SCI)

Conference Paper:

[1]. Yang Yang, Yanhong Peng, Lanling Zeng*, Yan Zhao: Rendering circular depth of field effect with integral image. International Conference on Digital Image Processing (ICDIP 2019), International Society for Optics and Photonics, 2019.

[2]. Yang Yang*, Huiwen Bian, Yanhong Peng, Xiangjun Shen, Heping Song: Simulating Bokeh Effect with Kinect. Pacific Rim Conference on Multimedia, Springer, pp. 734-743, 2018. (EI)

[3]. Yang Yang*, Yanhong Peng, Huiwen Bian, Liangjun Wang: Accurate Depth of Field Rendering with Integral Image. Chinese Conference on Image and Graphics Technologies, Springer, Singapore, pp. 302-309, 2018.(EI)

[4]. Yang Yang*, Lanling Zeng, and Howard Leung: Keyframe Extraction from Motion Capture Data for Visualization. International Conference on Virtual Reality and Visualization IEEE, pp. 154-157, 2016. (EI)

[5]. Yang Yang*, Hubert Shum, Lanling Zeng: Temporal clustering of motion capture data with optimal partitioning. ACM SIGGRAPH Conference on Virtual-Reality Continuum and ITS Applications in Industry ACM, pp. 479-482, 2016. (EI)

[6]. Yang Yang*, Howard Leung, Zhanzhan Liu, Yongzhao Zhan, Lanling Zeng: Sequential-Global Learning Style Detection Based on Users’Navigation Patterns in the Prerequisite Structure. International Conference on Hybrid Learning, pp. 283-293, 2015. (EI)

[7].  Yang Yang*, Howard Leung, Lihua Yue, Liqun Deng: Automatically constructing a compact concept map of dance motion with motion captured data. International Conference on Web-based Learning, pp. 329-338, 2010. (EI)

[8]. Yang Yang*, Howard Leung, Lihua Yue, Liqun Deng: Evaluating human motion complexity based on uncorrelation and non-smoothness. Pacific-rim Conference on Multimedia(2), pp. 538-548, 2010. (EI)

Granted Projects

[1]NSFC, Motion Synthesis based on hybrid motion graph, Director, 2015-2017.

Municipal Commission of Economy and Information, Content-based 3D CG search engine, Director, 2016-2019.

[2]Municipal Commission of Economy and Information, HCI based on RGBD in virtual reality environment, Director, 2019-2022